PRINCIPIA CYBERNETICA WEB - ©


Parent Node(s):


ARTIFICIAL INTELLIGENCE

The branch of computer science that studies how to program computers to exhibit apparently intelligent behavior. The branches of artificial intelligence are usually defined as pattern recognition, theorem proving, language processing, and game playing.
A branch of computer science concerned with the programming of computers so that they exhibit apparently intelligent behavior, e.g., the design of robots, chess playing automata or theorem proving machines. Branches of artificial intelligence are pattern recognition, problem-solving, language processing and game playing. The only moderate success of reproducing human intelligence has nevertheless stimulated considerable insights into human cognitive processes and the use of computer metaphors in theories of mental activities is rampant (see anthropomorphism). (krippendorff)
* Next * Previous * Index * Search * Help

URL= http://cleamc11.vub.ac.be/ASC/ARTIFI_INTEL.html